Weapon and Armor Proficiency: Samurai are proficient with all simple and martial weapons, plus the katana, naginata, and wakizashi. The following are the class features of the samurai. The samurai's class skills are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str). In addition, each character begins play with an outfit worth 10 gp or less. The following table lists the starting gold piece value for the new classes presented in this book. The samurai is an alternate class for the cavalier base class. In either case, samurai make powerful allies, capable of withstanding nearly any harm while dispatching their foes with deadly precision. Other samurai become ronin, striving to serve an ideal without paying fealty to a lord. As such, samurai can sometimes be found with other adventurers, taking the fight to the enemies of their masters. Role: While typically sworn to the service of a lord, a samurai is usually given free reign as to how he performs that service. He is an honorable warrior, dedicated to the realm and the leaders that guide it. In him, the common folk see honor and sacrifice. The samurai is often the most trusted soldier in his lord's employ. Some even learn how to effectively use firearms, if they are available. The samurai takes on his training with zeal, learning the way of the blade (typically a katana), the bow, and the horse. Trained from an early age in the art of war and sworn to the service of a lord, the samurai holds a position of power and respect in many lands, often serving as the voice and justice of the local noble. Few warriors are more dedicated to honor and the code of the warrior than the samurai.
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